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Tomb of annihilation puzzle cubes
Tomb of annihilation puzzle cubes





tomb of annihilation puzzle cubes

The characters can rip out the door and use it to block the damaging rays.

  • Make it feasible to solve via brute force given enough time.
  • (Combining rainbow light makes white light, so combining the rainbow keys makes the correct white key.)
  • Add more clues that point to the same solution.
  • The puzzle is cool, but there aren't any obvious clues. The stairs and landing beyond the gate extend only 1ft. As the door opens inward, characters pushing it might cause characters to fall onto the spikes.

    tomb of annihilation puzzle cubes

    The gate can be forcefully pushed open by creatures with a combined strength of 20.

    tomb of annihilation puzzle cubes

  • Make it harder for characters to simply jump over 13ft pit.
  • Tell me if you guys came up with any change of your own or if you've feedback on these. I'm gonna play test these in a week, so I'll update this thread then.
  • There should not be a "cheap" solution.
  • Alternatively, characters can obtain the cube by force at the cost of resources.
  • Characters can obtain the cube by being clever.
  • The solution should not depend Perception/Investigation checks.
  • To make them more fun and to prevent them from grinding your game to a halt, I came up with changes to make them should follow these principles: For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at The shrines can be frustrating and unintuitive, which is especially problematic because they seem to the players to be mandatory. For example, Dungeons & Dragons® is a trademark of Wizards of the Coast. This subreddit may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy.

    tomb of annihilation puzzle cubes

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    Tomb of annihilation puzzle cubes